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1991-10-06
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============== MELEE v1.61 (Beta Release) ===============
An FRPG Gladiatorial Combat On-Line Game
Written by Kevin L. Higgins
FidoNet Node 1:128/74
V-Net Node: 1:521/101
===============================================================================
In addition to the above addresses for NetMail, Kevin Higgins may be reached
in the following FidoNet echos: DOORWARE, DOORGAMES, ON_LINE_GAMES and MELEE
(which is on the V-NET backbone, and is also available from 1:128/74; for
information F'Req the file MEL_ECHO.ZIP to find out the list of MELEE hubs).
The MELEE Support BBS is The Hornet's Nest (719) 579-0593. It is a semi-private
BBS, but queries may be sent to the SysOP by logging on as GUEST and giving
the password HELLO. You will only be allowed to leave a (K)omment to the
SysOp, who also happens to be MELEE's author. NetMail will also be accepted.
If you send NetMail with questions about MELEE, and are not a registered
system, you must poll a day or two later to receive your response, since the
cost of supporting non-registered systems has proven to be prohibitive.
===============================================================================
Files included in this archive:
The following files should be included in this archive. If any files
are missing, you have gotten an incomplete archive. If your archive is not
complete, please do not distribute it. You may always obtain the latest,
complete, version of MELEE by downloading it from The Hornet's Nest BBS
(USA (719)579-0593 -- first time access for MELEE downloads) or by File
Requesting it from FidoNet Node 1:128/74 using the magic name of MELEE.
Name Description
-------------------------------------------------------------------------
Arena.ans Ansi file of the combat arena
Armor.dat Armor data values and costs
Beam.ans Ansi file of The Beam combat environment
Cage.ans Ansi file of The Cage combat environment
Cmbrule.txt An explanation MELEE's blood-match challenge protocol
Disclaim.txt Author's disclaimer and License info. Must read!
FightEnv.txt An explanation of the combat environments
Helm.dat Helmet data values and costs
Howfight.txt An explanation of the combat screen and how to fight
Maint.exe The MELEE nightly maintenance program
Melee.cfg The DOS text configuration file. Must edit!
Melee.doc MELEE Players' game documentation
Melee.exe The MELEE main program
Melee.ovr Main program overlay file
Mudpit.ans Ansi file of The Mudpit combat environment
NPC_gen.exe MELEE combat android generation program
NPCguys*.dat Combat androids data files. * = 1-5 (level of android)
NPCscrp*.dat Combat androids script files
Order.frm Info on registering your copy of MELEE
Pattern.ans The Pattern-recognition template for Intel development
Profexpl.txt An explanation of the fighting proficiencies
QBBSbeta.doc A caveat for those running QBBS 1.75 beta
Rankings.ans The ansi file used as a base for the ANSI bulletin
Rankings.exe The MELEE Warriors/Androids rankings program
Readthis.now Important supplementary info for each release
Sands.ans Ansi file of The Sands combat environment
Screen.ans Ansi file of The Arena combat environment
Shield.dat Shield data values and costs
Statinfo.txt Information on the MELEE Warrior characteristics
SysOp.doc Sysop's documentation. How to set up and run MELEE
Tactics.ans Ansi file used as a base for script determination
Tactics.txt An explanation on the various MELEE script tactics
Update.asc A history of improvements and bug-fixes
Warrior.bat Sample batch file for running MELEE from a BBS
Weapon.dat Weapon file for data values and costs
-----------------------------------------------------------------------------
Please:
Read the file Disclaim.txt, included this the MELEE archive. If this
archive does not contain the file Disclaim.txt, it is not an authorized
MELEE archive and should be deleted. Any use of MELEE constitutes consent to
the conditions outlined in the file Disclaim.txt. Take a look at the Order.Frm
file. You may want to fill it out one of these days.....
Make sure you follow the instructions in the READTHIS.NOW file!!!
See the UPDATE.ASC for fixes/changes since the last version. Leave it in
the MELEE directory, since the game allows your interested users to view this
also.
===============================================================================
SETUP:
1) Unzip the MEL_160.ZIP archive into a directory of your choice. If you
are upgrading from a previous version, a conversion is necessary. Follow the
instructions in the READTHIS.NOW file if you have not already. Then merely
unzip MELEE into your MELEE directory, overwriting any old MELEE files with
the new ones in this version. It is your option whether or not you want to
replace the combat androids files (NPCGUYS#.DAT and NPCSCRP#.DAT).
2) Edit the included MELEE.CFG file to reflect your board's info. It
is well commented, so you should have no problems. Remember to include trailing
backslashes on all of the path/names required! Don't forget to make the
directory where the messages will go.... Editing the .cfg file should be done
with your favorite ascii-text editor. Most "RunTime Error 003" problems are
a result of incorrectly naming your directories here.
Don't forget to create the IMPORTS directory directly above the MELEE
directory (eg., \MELEE\IMPORTS) if you ever plan on importing visiting
Warriors into your game.
NOTE: If you run MELEE on a multi-nodal system, you may feed MELEE a single
command line parameter which should be the name of the .cfg file which you want
MELEE to read for that particular node.
WARNING: As of this release, MELEE still does not do ALL the file locking
necessary to make running it on two nodes simulataneously a good idea. Most
of the file locking/unlocking is completed, but the author recommends waiting
until the next version before running the game simultaneously on two nodes.
There is a chance that under multi-nodal usage, MELEE might be instructed to
read/write to the same record by two different nodes..... data file corruption
could very well result. Beta testing for the multi-nodal version will begin in
October/November, 1991.
3) An Exitinfo.bbs file is not required; it will not be used if present.
4) Put the included WARRIOR.BAT file in the directory where you have
all your other door .bat files. Edit it so that it changes the current
directory to the one in which MELEE's files reside, then changes back to the
bbs directory upon completion. (Simple, eh?) If you run a QBBS beta, then
make sure your read the included file: QBBSBETA.DOC.
NOTE: MELEE may be run independent of a BBS, or without a fossil by
feeding it a command line parameter. If, after the name of the program, you
leave a space and then feed the program an "L" parameter (without the quotes,
of course), MELEE will prompt the player for his name. Or if you do not wish to
use MELEE's communications routines (say, you prefer to use Doorway, or run
a BBS which can handle ALL the communications on its own) and run a board
which can feed a program command line parameters, then make MELEE's three
parameters the user name and time left, and MELEE will use that. This is ideal
for those who cannot, or do not want to, run a FOSSIL driver.
Examples:
a) For non-bbs usage:
MELEE L
This is for non-BBS usage. MELEE will prompt for a user name.
Time left defaults to 90 minutes. Communications routines are
bypassed.
b) Other-program comm routines, feed MELEE three command line
parmeters:
MELEE %1 %2 %3
MELEE will use %1 and %2 as the user name (first and last), and
the %3 parameter (which must be an integer) will be used by MELEE
to set the user's time remaining.
NOTE: When you feed MELEE any command-line parameters OTHER THAN
the name of the config file (something that should only be done
if you run a multi-nodal system) then ALL of MELEE's comm
routines are disabled, and it no longer checks for or uses a
FOSSIL driver.
NOTE: In order to run the registered version of MELEE when you
are either not using a BBS or not using a dropfile, you must
have the file MELEE.INF in the MELEE directory. MELEE.INF is a
plain ascii file with the following format:
Line 1: Registerer's First Name
Line 2: Registerer's Last Name
Line 3: BBS or Company Name or System Identifier requested when
the registration form was submitted (do not have the
"Line 1:" etc., in the file....).
Line 4: Amount of time you want the player to have in the game.
5) Run the program MAINT.EXE once a day (preferably in your midnight
events) from within the MELEE directory. This will reset some of the local
values needed for the players to train their characters, and age the Warriors
(one month/day of real time). There is no advantage to running the MAINT.EXE
program more than once a day and it is not recommended.
6) At your option, run the RANKINGS.EXE program during your nightly
events (from within the MELEE directory) to generate a nice looking rankings
bulletin. The rankings program will not run if there is no Player.dat file
(ie, no players in the game... makes sense, eh?). If you are going to run it,
the RANKINGS.EXE program should be run AFTER the maintenance program. In order
to work, the directories named in the MELEE.CFG file must exist and be spelled
correctly. Since both the Maint.exe and Rankings.exe program have security
checks to prevent against hacking and virus infection, it is not recommended
that they be run in the same batch file which calls the door, since the checks
take several long seconds.... At this time, the protective measures prevent
compression of any of the MELEE .exe files using such programs as PKLite,
Diet, or LZEXE. Do not use a binary editor to alter any MELEE files or the
game will abort. Customized versions of MELEE can be compiled for systems
registering the game, for a small additional fee. The rankings file will
exit gracefully if you have less than four Warriors to be ranked, or more than
21. If you don't have the requisite 4 players, the program will still import
Warriors you may have gotten from another system.
7) Run the game! Local/Remote mode will be automatically determined
from the ComPort value in the DORINFO or DOOR.SYS file so no special settings
are needed if you are running the game from a dropfile-producing BBS (ie.,
using dorinfo#.def or door.sys files for user data).
8) The game will report any problems in the PROG_ERR.LOG (for the
main game) and the RANK_ERR.LOG (for the bulletin generator), or the
MAINTERR.LOG (for the maintenance program) files.
9) Special Keys: F5 will hang up on the user immediately, unless the modem
has carrier detect forced to ON (drops DTR for 700 ms).
No message is sent to the player what-so-ever.
F9 will force the player to return to the BBS.
F10 will pull the user into Chat. Hit [Esc] to exit Chat.
10) If you place the game's .doc and .txt files in an archive and make
it available to your players/users, it will help them quickly grasp the more
subtle ins-and-outs of the game, thus promoting their enjoyment and enhancing
their rapid climb to the top of the rankings.
The game can be reset by merely deleting the Player.dat file and the
messages in the private file directory and then running the Maint.exe program.
Deleting the files in the private messages directory is not necessary, but is
highly recommended....
PLEASE: When you or a user have a bug report, be SPECIFIC. When updates
are released, they will be available from 1:128/74 under the magic filename:
BUGFIX. The magic filename MELEE will always get you the latest release.
With the exception of the month of September, 1991, the author is active in the
FidoNet DoorWare, On_Line_Games, and DoorGames echos. Bug-fixes can be sent
to 1:128/74 via NetMail, or reported in the MELEE echo.
Known Anomalies:
1) RANKINGS.EXE will not run if you have more than 21 players in
the game or less than four players in the game (however, making extra players
is simple, just edit the dorinfo file you create from a local exit from you
BBS, and change the user name and run MELEE a few times.... soon you will have
quite a stable of "resident" Warriors). If you get too many Warriors, lower
the number of days until a Warrior is purged in the configuration file.
2) It is not advisable to enter CHAT while the program is waiting for
the player to enter a line of text (Player Name, City Name, etc).
Borland Turbo Pascal Error Messages you can get with MELEE:
Number Meaning With regards to MELEE
------ ----------------------- -------------------------------------------
2 File not found You are missing a file.
3 Path not found You likely have an incorrect path in the .cfg.
4 Too many open files Increase your FILES= statement in your
CONFIG.SYS We recommend about 25.
5 File access denied Either a file has been set to read only, a
directory is full, a RENAME tried to rename to
an existing file name or a file is not open.
6 Invalid File Handle Your file handles have become corrupted, DOS err.
100 Disk Read Error An attempt was made to read past the end of a
file most often. Something is corrupted in the
record pointers.
101 Disk Write Error Generall an indication of a full hard disk.
103 File Not Open File is closed when it shouldn't have been.
104 File Not Open for Input Text file is closed when it shouldn't have been.
105 File Not Open for Output " " " " " " "
Errors 150 through 162 indicate various HARDWARE failures. If you're getting
these, then something is wrong with your PC and I can't be of much help there.
Some commone ones are:
152 Drive not ready Controller problem or drive not spinning
154 CRC error in data Scrogged disk (real technical eh? (grin))
156 Disk Seek error Head problem or bad controller
157 Unknown media type Did you just change to DOS 4.0 or 5.0???
158 Sector not found Head problem or bad controller
159 Printer out of paper Hit Control P! Disable printer logging.
160 Device write fault Disk problem
161 Device read fault Disk problem
162 Hardware Failure "Generic" nasty, nasty problem.
Fatal errors generally indicate a problem that must be fixed before you
can continue to run the game.
200 Division by zero Now I hope you cannot make one of these happen
as I check before every division to make sure
it DOESN'T happen, but you it might.
201 Range Check Error Array index out of range.
202 Stack Overflow NOT ENOUGH MEMORY for the stack! You will have
to register the game and be willing to pay the
the author a small fee to compile a special,
smaller memory version of MELEE for you to run.
203 Heap overflow error Same as 202.
204 Invalid Pointer Op. Can be caused the same as 202.
205 Floating point overflow Should not happen--this is a problem with using
real numbers for mathmatical operations; MELEE
does very little of these.
207 Invalid Floating point You have a real thats trying to be converted to a
Operation Long int and it's greater than 2 billion.
209 Overlay File read error MELEE had a problem getting an overlay from the
MELEE.OVR file. If you're not using EMS, then
the .OVR file is missing or is setting on a bad
sector on your harddisk. If you are running EMS
then you have a bad memory chip! (yegads!)
Well this covers a large portion of the technical support for MELEE. If you
have further questions, contact the author at (719)579-0690 (data), or Fido-
Net 1:128/74, then call back later to receive your response.
Acknowledgements:
First thanks goes to Alex Dwelis, for his tireless, consistent,
detailed, and always helpful observations, instruction, and alpha testing.
If you consider this game to be somewhat free of bugs, he is the one you
have to thank. Any bugs you find are strictly my oversight, not his (but
I am still not responsible for damages! <grin>). He also spent a great deal
of his valuable time proof-reading the documentation, and compiling the
"MELEE Hints For Canny Warriors" file, which will become available with the
registered version if the demand warrants its creation.
Second, I would like to acknowledge the MELEE team of subsidiary
Alpha and Beta testers. Their efforts went a long way toward making the game
as it is today. They spent a lot more money on the game than it costs to
register it, and I owe them a debt of gratitude (and eternal free upgrades!).
Third, I would like to thank John Parlin and Rod Hancock for their
superb product JPDoor, without which this door would never have been written;
Kelly Drown, for her FidoUnit routines; Bruce Ruona, for his help with the use
of Kelly Drown's routines <grin>; and Galen Barnes, for his patient help with
the chat-screen capture/restore (he wrote all the important parts!); and the
TAG Team, who wrote the great BBS that really got me involved in the remote-
communications world, which in turn eventually impressed upon me the desire
to learn to program. Thanks also to Donald Huggins (co-author of DoorFix, the
best dropfile converter around), for his assistance during my very steep
learning curve when first learning Turbo Pascal, and Mark McKay, for his help
while I was laboring under TP ignorance, and Kevin Dean, for his excellent
CRC-checking program. (Starting to sound like the Grammy's, eh?)
Lastly, I would like to thank my grandfather, Leslie Charteris, and
my parents, for giving me the brains to teach myself Turbo Pascal, and churn
out a program like this as my VERY first effort at coding in this language.
If I've forgotten anybody who helped along the way, I'm sorry, and please
accept my apologies. To all those who walk around spouting such B.S. as, "In
order to write an enjoyable door, you must have been programming for at least
a year (preferably two)," I feel the need to quote Bill the Cat: "Phlblblttt!"
From learning the language (thanks to Tom Swan for writing the book I used as
a tutorial) to first release was six months. Next one will be even quicker;
Be watching for "Starship Troopers...."
"Vasha Zdrovia!"
Kevin Higgins
10 Aug 91
<<Good Hunting>>